- NAME
-
object - internal representation of an object
- DESCRIPTION
-
Pike uses a 'struct object' with all the global variables
allocated in the same block to represent the Pike type 'object'.
An object without any global variables is only the size of 4 C
pointers. (usually 16 bytes) The only important members of the
'struct object' are the ref counts and the pointer to the
program from which the object was cloned.
- KEYWORDS
-
internals