NAME
object - internal representation of an object

DESCRIPTION
Pike uses a 'struct object' with all the global variables allocated in the same block to represent the Pike type 'object'. An object without any global variables is only the size of 4 C pointers. (usually 16 bytes) The only important members of the 'struct object' are the ref counts and the pointer to the program from which the object was cloned.

KEYWORDS
internals